The Fairgrounds collection gathers the thrills and excitement of amusement parks, funfairs, festivals, and carnivals. This sound library explores fairgrounds from the midway with chaotic games and twirling rides and a lively children’s funfair to bustling exhibition halls and thriving food buildings, and more.
You’ll hear shrieks of terror on swirling rides and yelps of joy in the games midway. Throngs compete at BB gun, crown and anchor, bingo, and plate breaker games. There are crowd ambiences on, a, and.
Hear barkers beckon, salesmen peddle goods, and crowds delight in thriving festival atmospheres. 72 sound clips. 96 kHz, 24-bit stereo WAV files. 4.47 gigabytes. Professionally recorded, expertly mastered, and lovingly curated. Instant, secure download. Includes: Soundminer (19+), BWAV, MacOS Spotlight.
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For additional information, see our. Selecting the Correct License Type This is an overview of our music / effects uses. Standard License covers: - General.
Use it in any territory / part of the world. No time limitations. The licensee can reuse in multiple projects subject to our license terms. You can edit and/or loop the length of the music / effects for timing purposes.
You can not resell or give the music away as music only. It must be combined with something, for example, a video, marketing message or voice over. Video / Film production.
Use on a physical medium i.e. DVD, CDROM etc. Up to 5000 copies. Video production for the web including sites like.
or your/company’s website etc. No limit on the number of video views. Includes use on videos monetized. by adverts (also.). Photography / video slideshows (online, wedding). Includes corporate videos and presentations. Educational / Tutorials.
Funny Sound Effects
Ap chemistry virtual lab software. Student films and festival films. Local Television / Radio - Also see. TV / Radio programmes (excludes ) - Also see Apps / Games / Software. Free to use apps, games or software. Max.
5,000 sales or subscriptions of paid apps, games or software Audio Products. Audio Books. Podcasts. Hypnosis / Self-help. Max.
5,000 sales or subscriptions. Free to listen audio products Other business uses. Music on Hold. In-Store Advertising. Trade Exhibitions.
Conference & Seminars Discounts for students, Charities and personal use only. Please note we will need proof of use in order to give discounts Extended License covers: - Extended License A to C Please select from Extended license options A to C if you need to produce more than 5,000 copies of your product For more than 1,000,000 copies please get in touch for a custom quote. Extended D to E: Regional/National or Worldwide TV & Radio Advertising These license options include the same uses covered in the standard license but extend its usage to include regional/national or worldwide TV and Radio advertising campaigns. Usage on local and independent stations is covered by our standard license. Extended F to G: National or Worldwide Theater / Cinema release (including in-theatre advertising / screening pre-roll) These license options cover usage in large scale theatrical or cinematic productions. If your project is a local / small production our standard license will suffice.
Extended H: Household Brands Please select this Extended license to cover usage by blue chip / household brands. This license option allows for global, ongoing use on all known platforms with a single license fee.
If you are unsure, have a requirement not covered here, a limited budget or special requirement please. For additional information, see our.
Courtesy of ccaviness I make a point to visit each year before the carnival packs up and disappears with the vestiges of summer. I enjoy wandering the vast fairgrounds amongst the crowd, playing the odd game of chance and seeing the fair light up as dusk settles.
The CNE has a buzz to it. What creates this buzz?
I’ve tried putting my finger on it. Unlike amusement parks, the CNE lasts only a few weeks. Maybe this impermanence contributes to it. The throngs, events, rides and games create an expressive atmosphere. As readers of this blog know, I seek out evocative sound effects for my library. Carnivals are stuffed with unique and distinctive sounds.
The crowds are excited, diverse and lively. Barkers entice with characteristic flair. Both the games and rides have unusual voices. My goal was to capture the vividness of the fair with field recordings.
The environment was rich. How hard could it be?
Funfair News
I quickly discovered how tricky it was recording evocative fairground ambiences in such a complex environment. The location The CNE sets up at, southwest of downtown Toronto near Lake Ontario. Courtesy JenniferHeartsU I had been to the CNE before, so I had considered the location scouted. The layout didn’t change much from year to year. Within the grounds common attractions are grouped in areas.
The casino, exhibitions, kid’s rides, games and midway were all separated. This was good; I would concentrate recording each family of sound effects before moving onto sounds of a different nature elsewhere. The shoot Challenges Because I had scouted I knew the challenges I’d be facing. They were:. Aircraft overhead. Is a prop plane strip to the south east.
Although small, it has a constant stream of helicopters and planes passing. However unless a TV news helicopter appeared, this kind of interference would pass. Patience was the best solution. The fairgrounds were bordered by two highways. The highways would only be an issue if I was recording on the outskirts of the fair. Most of the rides blasted distorted music. Two concerts were scheduled every night.
Even though they were distant, bass carried to even isolated areas. Compressors and motors. Many of the games and machines were powered by compressors or motors that interfered with recording specific sound effects.
Although casino sounds inside the games building wouldn’t overlap with the open-air midway games, it would be immensely difficult to record any fair game or ride in isolation. This would be different if I had access to the machines and rides outside of fair hours. I had no luck with this, so I was recording stealth and had to adapt. There was a lot of ground to cover. To capture the spirit of the fair I wanted ambiences from:. Games midway. Rides midway.
Home show building. Food building. Children’s rides area. I set aside seven hours to record as many sound effects as possible. It was hard to get a break from the challenges. Whenever a concert ended the air seemed to fill with helicopters. I also realized that the carnival transport trucks and motor homes were parked on the fairgrounds, tucked behind rides or game stalls.
They were out of sight, however they ran compressors steadily and the low end seeped throughout the fairground. In most locations I found myself waiting for:. Music to finish. Compressors to stop. Aircraft to land. Reorienting the microphone didn’t help since the nature of these interfering sounds were so loud or pervasive that they flooded the fairground.
Changing the microphone pattern was similarly useless. The only solution was to wait or move on.
One benefit was that recording stealth wasn’t an issue. It was easy to be inconspicuous amongst so many people and so much activity. Results You are welcome to download and use the following fair sound effects in your personal projects as long as you do not redistribute them, even for free. If you find them useful, please retweet this post and share it with as many people as you can.
Also subscribe to our. This really helps us! The first field recording is a crown and anchor game sound effect.
There are two, each with different click tones. I positioned the microphone so one was generally in each channel to create an impression of width. As with the following midway games, there’s a bit of light carnival ambience. This recording is a close ambience with a bingo caller on one side and a derby race game on the other. The players rolled balls up a slope into sockets to advance horses to the finish line at the back of the stall.
A female announcer called the play. Here’s a sound effect of the shooting gallery with air guns. I was right next to the booth. You’ll hear the grizzled booth operator and some excited teenagers amongst the shooting. I stepped back into the middle of crowd to record this carnival ambience sound effect.
There is no particular focus on any game. The crowd is thick and milling, and has a lot of distintive vocals and detail.
I also recorded some rides. Unlike previous years, there were only a few spots where music from the rides didn’t saturate the recordings. This ride, called the Fireball, had a great swishing, mechanical aspect to it. As you’ll hear though, there’s music in the background.
EQing the sound only crippled the effect. I’ll include it for reference but since it breaches copyright and isn’t the greatest quality I’m not going to include it in the Airborne Sound library.
I had more luck with The Zipper (pictured up to the left). This fair ride sound effect captures the machine starting and swirling with some screams. Bumper cars are behind the mic. You can find more fair sound effect field recordings on. Here’s some links:.
a jaded and gruff fair game announcer or barker sound effect. midway fair games ambience. midway fair ride sound effects. fair ride machinery sound clips Some thoughts Because the shoot was technically challenging given the music, aircraft and overlap, it was difficult to record a clean, evocative representation of the CNE. I was satisfied with the ambient midway crowds.
The Neumann microphone did a good job capturing the impression of the business of the swirling, milling crowd while adding the bells, sirens and machinery of the distant rides. The excited crowds and energetic barkers were key to contributing to a vivid, distinctive track. A note about overlap: I come from a film editing background and I prefer to have discrete, pure recordings of machines.
In the past I would lose my mind waiting for a clean take. Promising takes would begin and be interrupted 20 seconds after I punched in. Given that I was stealth recording I considered two second-best perspectives to recording specific effects:. treat the specific as an ambience: shoot wide and capture a variety of sound effects. This would alter a specific fair game sound effect into a fairground ambience. The kind of recordings are important since the are the most significant way to capture evocative recordings.
recording the specific sound effect despite background ambience. This would only work if the ratio was high between the specific effect and the ‘noise floor’ of the background ambience.
This isn’t suitable for video game sound design or multimedia, where clean recordings are essential. In film mixes however there is a bit of flexibility.
When used in the density of a film mix the focused specific effect would jump out and the quieter background would be buried in the rest of the soundtrack. I would have to edit out any pop-out background sounds so that the ambience would remain quiet in ratio to the specific effect. I don’t prefer this technique, but if the recording is rare and cannot be captured any other way it is better than nothing Notes Gear used.
Neumann RSM 191-i – pattern set to 120 degrees. Sound Devices 722. Sound Devices MixPre Links. /li.